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– Off Ramps: Off ramps are used to get cars on and off the highways efficiently. You’ll often want these raised so local traffic can flow beneath. These cause pollutions and noise so they will lower land value around them. – Highways: For inter-district connections. In the denser areas I tend to consider every 2-3 blocks a neighborhood. Generally you want only one connection per neighborhood. – 4-lane and 6-lane roads: These avenues will connect your neighborhoods to your highways. One should only need to travel on a 2 way road for a couple of blocks before reaching a faster road. Since 2-ways are slow, they’re not suitable for long distances. – 2-way city roads: These roads get you from your building (house, workplace, etc) to a larger road. If too many cars are using the same exit point on a road, they will all funnel into one lane and likely cause those odd backups.īeing aware of where cars will be exiting large roads is key to preventing disasterous traffic jams.Ĭities: Skylines has just a few types of road, and they each have their own job. If their turn is farther down the road they will remain in a middle or left lane until they approach their intended turn. If their turn is immediate, they will choose an outer left/right lane and make their turn. The AI will prioritize their lane depending on where they are going to exit the road. The AI is not aware of the current traffic situation on any road.
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The lanes it will change to and when, the turns it will make, all pre-determined. It looks for the fastest time to it’s destination, factoring speed and distance. The AI’s path is determined before it gets on the road. If you’re aware of this it’s easy to evade those perceived bugs. Cars will always go the fastest route, being as efficient as possible. This guide will help you understand the basics of traffic in C: S.įirst, let’s dispel a common misconception: Traffic isn’t broken. Some tips and tricks for managing traffic.